Game development update


I realize it's been a while since I posted an update, so I thought I'd let everyone know what I've been up to.

If you would like to stay in touch more frequently with my updates, I created a Twitter Account: 
https://twitter.com/Guld_TLC
as well as a Facebook Page
https://www.facebook.com/TheLastChronomancer

-I recently added more particle effects in the game, as well as a dizzy/drunk effect. (So you can finally feel the effects of those many ales you consume haha).

-I created a new promo screen. (seen above).

-I added some new maps and puzzles around the events of Goldmill to  help break up some of the monotony of the story and help keep the player engaged.

-Chapter 2 is effectively complete, but I'm not sure if there is enough of a demand or need to release it at this time, so I might just leave it for now.

-I reworked a lot of battle balance to make the fights and enemies more challenging and interactive. 

-I reworked Talsa and her battle kit to make her far more engaging and strategic as a Defender.

-I gave Keegan a 1H weapon skill to encourage Weapon swapping/effectiveness for being flexible with his class.

-I've added action sequencing to Items, and renamed some of them as well.

-A couple of new Window Skins were added

Overall the game is feeling very polished and the pacing is pretty much exactly what I want for the first 2 chapters. I'll continue to find time every day to work on getting this game completed.

A big 'Thank you' to everyone who continues to support me during this crazy adventure! I appreciate you all.

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