Game development update
I realize it's been a while since I posted an update, so I thought I'd let everyone know what I've been up to.
If you would like to stay in touch more frequently with my updates, I created a Twitter Account:
https://twitter.com/Guld_TLC
as well as a Facebook Page
https://www.facebook.com/TheLastChronomancer
-I recently added more particle effects in the game, as well as a dizzy/drunk effect. (So you can finally feel the effects of those many ales you consume haha).
-I created a new promo screen. (seen above).
-I added some new maps and puzzles around the events of Goldmill to help break up some of the monotony of the story and help keep the player engaged.
-Chapter 2 is effectively complete, but I'm not sure if there is enough of a demand or need to release it at this time, so I might just leave it for now.
-I reworked a lot of battle balance to make the fights and enemies more challenging and interactive.
-I reworked Talsa and her battle kit to make her far more engaging and strategic as a Defender.
-I gave Keegan a 1H weapon skill to encourage Weapon swapping/effectiveness for being flexible with his class.
-I've added action sequencing to Items, and renamed some of them as well.
-A couple of new Window Skins were added
Overall the game is feeling very polished and the pacing is pretty much exactly what I want for the first 2 chapters. I'll continue to find time every day to work on getting this game completed.
A big 'Thank you' to everyone who continues to support me during this crazy adventure! I appreciate you all.
Get The Last Chronomancer Demo
The Last Chronomancer Demo
Status | Released |
Author | Guld |
Genre | Role Playing |
Tags | 16-bit, Fantasy, JRPG, Magic, Medieval, Multiple Endings, Retro, RPG Maker, Turn-based |
Languages | English |
More posts
- UpdatedApr 20, 2021
- Update coming soon...Mar 05, 2021
- Chapter 1 is here...Nov 14, 2020
- Chapter 1 is coming...Oct 22, 2020
- Bugs Fixed, new .EXE AvailableApr 27, 2020
- Error NotedApr 27, 2020
Leave a comment
Log in with itch.io to leave a comment.